Logo animation, snow and dynamic simulations (melting logo, fractured logo) for clothing brand AndMotion. Motion design for 6 1920x1080 HD LED screens in AndMotion’s store in PK-huset, Stockholm. Black and white slow-mo film footage taken by me from Maldives with a Canon 7D camera.
Design and concept by agency: actiontotal.com
Music used only for this collage, by The Cogent Project - Come Back to Earth with Me thecogentproject.com
Insides WIP 004. Created the scene where she is watching the outside world and projected with negativity. She close her eyes to allow her heart to speak.
Influenced and made with VJ tools, Quartz Composer and processed with Vades v002 glitch plugins in VDMX. Text animation added with memes of dark influences.
Finally figured out how to get point cloud sequences from Kinect. Made myself into a noise monster… Purchased books, learnt Processing, eventually found a better way where I installed Windows and ran Kleber. This is my first test with myself acting out a little. Kleber writes out a .bin sequence, that you afterwards convert to .obj files. These I dropped into Houdini and added a POP Network with some forces. Then rendered out in After Effects. Getting black and white noise to look good on Vimeo is almost impossible.
Music: Speedy J - Pure Energy.
Imagine this on a big screen behind a DJ like Deadmau5. Made this sphere that transforms and syncs to music in Quartz Composer to have in my VDMX library. Zero keyframes. During songs, I can use this on it’s own or on top of other videos and effects.
Deadmau5 - Raise Your Weapon (Noisia Remix)
From 3DS, Lightwave, Maya, C4D, Zbrush all the way to… Houdini and 3D-Coat
The first 3D application I ever used was 3D Studio Max. Long time ago, the year was 1999. Never look at it now-a-days because I’m on a Mac.
The next was Lightwave, between 2000-2001.
Then Maya in 2004-2005.
Cinema 4D which I have used the longest, is a lot simpler and easier to use. Maybe used it from time to time from 2006 until now (but with that big 4 years break for internet startup kind of work).
During my vacation this summer I told myself to check out some other softwares. Looked at Nuke, coming from After Effects for all compositing. Still like AE, because of Nuke being not so fun with Flash import or audio syncing.
All though, I found the node based workflow really interesting, because of it’s non-destructiveness and workflow. Being close to a fascist with organising and design, designing your whole scene setup just clicks with me.
Then I found out that Houdini uses nodes for everything too. Always thought it was just an expensive particle effects 3D system, but it actually does everything 3D and very well at it. They have an artist license for only $99USD/year with the only limitation of no higher resolution than 1920x1080 and no commercial work. The full version used to go tripled of Cinema 4D and Maya, but this month they made huge price cuts. Making the full version cheaper than Cinema 4D.
I have always unconsciously disliked the destructive building approach in 3D apps. If not all 3D apps except Houdini? You click C to make a primitive in Cinema 4D into a polygon object and the choices for primitives are gone. In Modo, you just move forward. C4D feels a bit like a mess of different tags, layers, objects, xpresso.
In Houdini everything is just nodes with parameters and variables. Everything, even a polygon extrude - is just like an Xpresso node. All just data. Every point got a number on it and every field can be used for expressions and math. It takes some time getting used to if your from a 3D background. But remember, at any time you can go back and change something or connect another node in between.
I started trying Zbrush this year too. Complex thing, took weeks to learn their weird user interface. And you have to re-learn it if you stop using it for a week. But yeah, it is awesome. I agree to that. But now, I checked out 3D-Coat 3.7 and was blown away. Always avoided it before because the logo is ugly. Now, in many aspect I think it’s better than Zbrush. You have curves instead of Zspheres and voxel painting instead of Dynamesh. You never even have to CTRL + drag to update the mesh, it does that on it’s own. You don’t have to worry about the strange 2.5D tools that you never use.
Here’s an experiment I made today in Cinema 4D. It’s based on 3 tutorials. If you want to learn this yourself, check out:
I used one of my favorite electronic artist Venetian Snares song called Ion Divvy, which have a very distinct left and right sound channel.
So I went through Greyscale Gorillas excellent tutorial, added two of those spheres together and two sound effectors, one for each channel. One blue and one red. I used Xpresso with a New Node > Motion Graphics > Sample + a Range Mapper to connect it with the strength of the Polygon Reduction.
Then manually animated the rotation of the sphere to the music and zoomed in with the camera.
Breaking into an old american gas station with the gang.
No one there. Searching for loot.
I hold watch. Someone’s coming!
Escape out the back door.
Meet hill billy with a shotgun.
Gunfight in the forest. He missed.
I hit him in the head.
Go back to house. Shoot more.
Search loot again. Partner finds trap door by accident.
Falls down into container with radioactive water.
Hidden room filled with nukes!
We steal them.
Try to sell at school.